OBJECTIVE
Seeking a full time position in Game Design.
EDUCATION
B.A. Computer Video Imaging, specializing in Game Design.
Cogswell Polytechnical College, Sunnyvale, CA – 2004
BACKGROUND SUMMARY
The four and a half years I have spent in the game industry have given me the chance to work on a wide variety of titles across several platforms that have made me suited for a position as a Game Designer. Leading team members has helped me gain the skills necessary in the creation of gameplay features that are fun, and work within the game as a whole. I have worked with the production group to breakdown tasks, identify dependencies and help establish milestones that work toward achieving the vision in a timely manner. I have hands-on experience with a wide variety of level design, scripting and other content creation tools. I am extremely passionate about games and the creation of unique gameplay experiences.
WORK EXPERIENCE
Factor 5 - San Rafael, CA 2006 to 2008
Lead Systems Designer - March 2008 to Dec 2008
Lead Designer - Aug 2007 to March 2008
Level Designer - May 2006 to July 2007
Main tasks included design leadership, implementation of game features, training newer members, and aiding in the creation of development tools.
- Worked with Project Lead and other designers in the creation and maintenance of the Design Document.
- Provide the team and publisher with a clear vision of the game through diagrams and prototypes.
- Lead cross-disciplinary implementation and balancing of major game systems (controls, player behavior, camera, UI, game meta-structure).
- Trained newer team members in tools and pipeline. Evaluated work at regular intervals to ensure quality and help in team development.
- Worked with tools and content developers to solve workflow problems and provide new features.
Santa Cruz Games - Santa Cruz, CA 2004 to 2006
Level Designer/ 3d & 2d Artist: Main tasks included importing art assets, level layout, AI tuning, and aiding in the creation of development tools.
- Worked with other artists in the creation and importing of art assets through the pipeline that were both beautiful and memory efficient.
- Laid out levels including placement of art assets, player collision & visibility, and creating fun gameflow.
- Tuned Enemy AI, NPC AI and mission objectives to create a fun, balanced, moment to moment experience.
- Worked as main support for tools developers in the creation of designer controlled features in the SCG Worldbuilder.
Lucky Jump Games - Emeryville, CA 2005
2d Artist (Contracted): Main tasks included creation of 2d background art, importing art assets, and management of level palettes.
- Created tilized backgrounds art that reflected the provided source reference while keeping tile count manageable and reuseable.
- Imported art assets created by myself and team members, managing colors with Pro Motion and Debabilizer.
- Managed level palettes to make sure that they adhered to hardware requirements and set up special effects such as index cycling.
TECHNICAL SKILLS
- 3D Design Tools: Maya 8.0, L3D (F5), Hammer (Valve), Aurora (Bioware), SCG Worldbuilder (SCG)
- Other Design Tools: MS Office, MS Excel, Visio, Confluence (wiki), Adobe Photoshop CS2, Object Builder (F5), Perforce, Microsoft Visual Source Safe, Debabelizer, Pro Motion, Tilekiller, IS Nitro Character
- Scripting Languages: C/C++, JAVA, sPunch (F5), sMac (F5 state machine)
- Other Interests: Rock climbing, Fencing, Cooking, Music
SHIPPED TITLES
-Title Classified- March 2008 to Dec 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Systems Designer on a casual title for the Wii.
-Title Classified- Aug 2007 to March 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Designer on a 3rd person shooter featuring ground and arial combat.
LAIR May 2006 to July 2007
Developer: Factor 5
Platform: Sony PLAYSTATION 3
Publisher: SCEA
Level Designer on a 3rd person ‘Fight and Flight’ action game.
Superman Returns DS July 2005 to Feb 2006
Developer: Santa Cruz Games
Platform: Nintendo DS
Publisher: Electronic Arts
Level Designer on a 3rd person action/racing title accompanying the 2005 summer movie release
Noddy: A Day in Toyland June 2005 to July 2005
Developer: Lucky Jump Games
Platform: Game Boy Advance
Publisher: KE Media
2d Artist on a 2d sidescrolling adventure game based on the popular children’s cartoon.
Madagascar: Island Mania Feb 2005 to March 2005
Developer: Santa Cruz Games
Platform: PC
Publisher: Activision
3d Environment Artist on a children’s activity center based on the Madagascar movie license.
Fantastic Four Nov 2004 to Feb 2005
Developer: Santa Cruz Games/Digital Eclipse
Platform: JAKKS Platform Plug ‘N Play TV Games
Publisher: JAKKS
2d Artist and Level Designer on a side scrolling platformer based on the comic book license.
Stop Clock Drop June 2004 to Oct 2004
Developer: Independent Project
Platform: PC
Designer and Artist on award winning independent puzzle game.
Zombies Zombies Zombies! Jan 2004 to June 2004
Developer: Cogswell Game Club
Platform: PC (Unreal 2004 mod)
Art Lead: Maintained Art bible and helped train younger members in creation of concept art and assets for the student run Game Club.